//==============================================================================
define bloodspurtflail
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Flail Moderate
        }
    }
}

//==============================================================================
define flaming
{
	SetSelector
	{
	    techLogic none/Pickup Flaming Weapons Active
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Flame Character
            }
        }
    }
}

//==============================================================================
define hornboost
{
    Techlogic none/TG Horn VFX
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visual jimmy
            }
		}
    }
	SetSelector
    {
	    set hotspot
        {
            version
            {
			    Visualparticle SFX Gjallarhorn Damage VFX
            }
		}
    }
}

//==============================================================================
define odysseusbonus
{
	SetSelector
	{
	    techLogic none/Bonus Odysseus
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Odysseus Bonus Ground Glow
            }
        }
    }
}

//==============================================================================
define rage
{
	SetSelector
	{
	    techLogic none/Loadout Rage
		set hotspot
        {
            version
            {
                Visual jimmy
            }
        }
		set hotspot
        {
            version
            {
                Visualparticle SFX Rage Effect
            }
        }
    }
}

//==============================================================================
define converted
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit
        }
    }
}

//==============================================================================
define convertedsparkle
{
    TechLogic none/Converted VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Converted Unit Sparkle
        }
    }
}

//==============================================================================
define charm
{
    TechLogic none/Bonus Charm VFX
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Freyja Charm Heart
        }
    }
}

//==============================================================================
define eclipseSFX
{
    SetSelector
    {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
    }
}

//==============================================================================
define mistbody
{
    TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
    set hotspot
    {
        version
        {
            Visualnone jimmy
        }
    }	  
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
    set hotspot
    {
        version
        {
            Visualparticle SFX Frost Enemy Effect Moderate
        }
    }
}

//==============================================================================
define bloodspurt
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Spurt Moderate
        }
    }
}

//==============================================================================
define blooddecal
{
    set hotspot
    {
        version
        {
		    Visualparticle SFX Blood Decal Moderate
        }
    }
}

//==============================================================================
define greekbirthSFX
{
    set hotspot
    {
        version
        {
            VisualParticle SFX G Myth Unit Birth Effect
        }
    }
}

//==============================================================================
define head
{
    SetSelector
    {
		Set hotspot
		{
			version
			{
				Visual Special G Centaur Head Standard
			}
		}
    }
}

//==============================================================================
define arrow
{
    set hotspot
    {
        version
        {
            Visual Attachments A HandArrow
        }
    }
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		set hotspot
		{
			version
		    {
				Visual Special G Centaur_BirthA
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot greekbirthSFX hotspot
			    connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
    }
}

//==============================================================================
anim Idle
{
    SetSelector
    {
		set hotspot
		{
			version
			{
				Visual Special G Centaur_IdleA
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
	    }
    }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
		set hotspot
		{
			version
			{
				Visual Special G Centaur_FlailA
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				Connect hotspot bloodspurtflail hotspot
			}
		}
	}
}

//==============================================================================
anim Bored
{
   SetSelector 
   {
		set hotspot
		{
			version
			{
				Visual Special G Centaur_BoredA
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
			version
			{
				Visual Special G Centaur_BoredB
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
    SetSelector
    {
		TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.3
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.4
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_WalkA
                tag FootstepLeft 0.30 true
                tag FootstepRight 0.80 true
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.6
			}
		}
	}
}

//==============================================================================
anim rangedAttack
{
    SetSelector
    {
		TechLogic none/TG Frost Enemy 01/TG Frost Enemy 02/TG Frost Enemy 03/TG Frost Enemy 04/TG Frost Enemy Frozen/Pickup Frost Slow
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.5
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.75
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 1.9
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.1
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.0
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.2
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.1
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.3
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.2
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.4
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.2
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.4
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Centaur_AttackA
                tag Attack 0.61 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.67 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.2
			}
			version
			{
				Visual Special G Centaur_AttackB
                tag Attack 0.65 true
                tag GenericSound 0.60 true
                tag SpecificSoundSet 0.75 false BowHeavy checkVisible
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot eclipseSFX hotspot
//Debuff VFXs
			    Connect hotspot charm hotspot
			    Connect hotspot mistbody hotspot
				Connect hotspot converted hotspot
				Connect hotspot convertedsparkle hotspot
//VFXs
				Connect hotspot rage hotspot
				Connect hotspot flaming hotspot
				connect hotspot hornboost hotspot
				connect hotspot kastorbonus hotspot
				connect hotspot odysseusbonus hotspot
				length 2.4
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Special G Centaur_DeathA
                tag SpecificSoundSet 0.59 false HeavyFall checkVisible 
				connect topofhead head hotspot
				connect righthand arrow hotspot
				connect hotspot bloodspurt hotspot
				connect hotspot blooddecal hotspot
				length 1.2
			}
		}
	}
}